Dungeons & Dragons – Adventurers League

dd-adventures-leagueThe Adventurers League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games anywhere. You can create a character and bring that character to any D&D Adventurers League game.

The Hampton Roads Adventurers League will be offering Season 5 Modules up to 5-09; this will include all tiers of play with a focus on tier 1. We will also offer Introduction to play D&D; and Character Creation. we also offer the Baldman Games Core Series. Lastly we will run the Fathom events exclusive Module “A Cloud Giant’s Bargain”

How to sign up:
Reserve your seats by logging into warhorn at https://warhorn.net/events/marscon-2017-dnd   If you are not a warhorn member, then join, and once you are logged in, click Register For This Event in the top right of this page. Then click Event Schedule on the left and click the Play button to the right of the adventure you wish to play. Enter character info, if any, and click SAVE near the bottom of the pop-up. (SAVE button may be difficult to see on mobile)


The Character creation and Introduction sessions are design for beginners to learn how to play D&D and will include how to make a character and how to interact within the world of D&D.

DDAL05-01 Treasure of the Broken Hoard

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

Characters of Level 1-2

**Playtime: 1 hour (adventure includes five, 1 hour adventures) – DDAL 05-01 Mission 1, DDAL 05-01 Mission 2, DDAL 05-01 Mission 3, DDAL 05-01 Mission 4, and DDAL 05-01 Mission 5.

 

DDAL05-02 The Black Road

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary HSING, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

Characters of Level 1-4

 

DDAL05-03 Uninvited Guests

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercoate Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?

Characters of Level 1-4

Playtime: 2 hours

 

DDAL05-04 In Dire Need

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

Characters of Level 5-10

Playtime: 2 hours

 

DDAL05-05 A Dish Best Served Cold

Among the Story of Stagwick, giants are a recurring theme, but a long-standing peace with giant-kind is now threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’s thirst for revenge?

Characters of Level 5-10

Playtime: 2 hours

 

DAL05-06 Beneath the Fetid Chelimber

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

Characters of Level 1-4

Playtime: 2 hours

 

DDAL05-07 Chelimber’s Descent

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

Characters of Level 1-4

Playtime: 2 hours

 

DDAL05-08 Beneath Durlag’s Tower

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Characters of Level 11-16

Playtime: 4 hours

 

DDAL05-09 Beneath Durlag’s Tower pt 2

A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Characters of Level 11-16

Playtime: 4 hours

CORE 1-1 A Scream in the Night
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly. But they don’t go around murdering one another in the streets. At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters

CORE 1-2 A Cog in the Wheel
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters

CORE 1-3 A Hole in the World
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt.

PAXW2016 Cloud Giant’s Bargain
The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle – but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast.
Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and . . . well, survive, you too can earn acclaim with Acquisitions Inc.!
Characters of Level 5-7
Playtime: 4 hours