Marscon 2024 Gaming – RPG Descriptions

More games will be added as we get closer to the convention, so check back every week or two to see what’s new. Descriptions are below.

Signup to play a game using Warhorn site.

Note: Occasionally games get canceled or dropped. This is usually due to unexpected GM scheduling conflicts. We’re sorry and wish plans always worked out 100%.

Featured Games on Mars!

We found these games to be particularly interesting. Check them out!

Strahd Must Die Tonight

(D&D 5e) [13+]
GM: Dez Joyce

Strahd is back with a vengeance. Bring a level 10 character or use one of the pre-generated characters based on the adventure Curse of Strahd. The party will have 5 REAL WORLD hours to find the three artifacts and assault the Dark Lord of Barovia in his castle. Did you play this last year? Try again with a few new twists. Things have changed in the castle over the past 13 moons.

If creating a character for the adventure, here are the guidelines: PC’s are made using Point Buy or Standard Array, they get one piece of non-magical armor of their choice (plus a shield, if desired), two non-magical weapons of their choice (or three weapons if they are dual-wielding), plus 100 gp to purchase other adventuring gear and a single rare magic item of their choice that need screening. Please only use officially published Wizards of the Coast 5e material.

Raiders of the Lost Temple

(Call of Cthulhu (Modern)) [13+]
GM: Clark Wilson

A movie crew joins an archeological expedition deep into the Amazon rainforest, guided by a conquistador’s journal. The journal relates an epic tale of treasure, monsters, and madness culminating in a battle at the temple of an unknown god. What’s myth & what’s real? Join the expedition and find out!

Barbarians Rise
(Barbarians of Lemuria (Mythic)) [18+]
GM: Morgan Hazel

Leave the icy cold North or the steaming volcanic jungles to join other reavers. Seek your fortune, topple thrones, and drink to the doom of your enemies! The players will help create the world and the adventure. Then as barbarians are wont to do trample them under their sandaled feet!

Vampire the Masquerade

(Minds Eye Theater) [18+]
GM: Thomas Mountain

Vampire: The Masquerade is the original roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity – afraid of what you are capable of and fearful of the inhuman conspiracies that surround you.

The Tome of the End. A vampire shows up to the court bartering and hiring help to find his lost child. Rumors of kidnapping and demons go hand in hand in this chronicle as the night is destined to be one of chaos and revelations.

D&D 1980’s Cartoon Adventure

(D&D 5e) [16+]
GM: Jamie Thompson

Those wacky kids have gotten themselves into trouble again. Help them navigate Dungeon Master’s cryptic riddles, defeat classic D&D monsters, and (maybe) find a way home… again. The adventure follows the plot of a celebrated episode of the classic D&D cartoon, and players will each play one of the characters from the show. If you have a love for the cartoon, you’ll have a great time playing this 5-hour session, although knowledge of the cartoon and its lore is not required. Let’s play some D&D – Saturday Morning Cartoon-style!

  • Experienced D&D 5e players preferred
  • Generous inspiration rewards for roleplaying the kids

Pregenerated character sheets will be available, but feel free to create your own 16th level character based on the cartoon’s heroes:

  • Hank, the Ranger
  • Eric, the Paladin
  • Diana, the Monk
  • Presto, the Wizard
  • Sheila, the Rogue
  • Bobby, the Barbarian

If creating your own version of the hero, choose 1 magic item from each of the uncommon, rare, and very rare lists (3 total)

  • Magic items are subject to approval
  • The kids’ iconic magic item stats will be provided for you, i.e. Hank’s Bow
  • Miniatures will be provided
Xanthoria

(D&D 5e) [16+]
GM: Jamie Thompson

When a fungal plague ravages the Sword Coast, its victims droning ‘Xanthoria’ again and again, the heroes make their way to Candlekeep to seek out a book of the same name. This book charts the descent into madness of a druid (called Xanthoria), and players set off to find her and a cure for the deadly plague. Written for 16th-level characters, this adventure will challenge even the most experienced D&D players. Let’s play some D&D!

Suggestions:

  • Experienced D&D 5e players preferred
  • Pregenerated character sheets will be available, but feel free to create your own 16th level character
  • Choose 1 magic item from each of the uncommon, rare, and very rare lists (2 total)
  • Magic items are subject to approval
  • Bring a miniature for your character, if you have one!
Recovering Order

(Castles & Crusades) [18+]
GM: Robert Kenyon

An adventure in a classic old-school setting, using Troll Lord Games’ Castles & Crusades rules. No experience with C&C is required. Pre-generated characters will be provided.

On the Road to Murder – Session One

(Modified Chivalry and Sorcery) [18+]
GM: Michael Harris

Welcome to the world of Atarkis, a place of magic, mayhem, and mystery. Players will be a team of Red Riders (contract professional adventurers), who are caught up in a murder amidst a deadly attack by Tauruk raiders. Can a Mage, Cleric, Fighter, Thief, and Forester use their magic, smarts, and skills to find and follow the clues needed to solve the murder before the caravan is attacked again or becomes the focus of the local Baron who is more interested in quiet than justice? Core rules, character constructs, and gameplay will be covered at the start of the event. This session is the first of two with a similar setup and cast, but the who, why, what, and how of the mystery is different for both.

On the Road to Murder – Session Two

(Modified Chivalry and Sorcery) [18+]
GM: Michael Harris

Welcome to the world of Atarkis, a place of magic, mayhem, and mystery. Players will be a team of Red Riders (contract professional adventurers), who are caught up in a murder amidst a deadly attack by Tauruk raiders. Can a Mage, Cleric, Fighter, Thief, and Forester use their magic, smarts, and skills to find and follow the clues needed to solve the murder before the caravan is attacked again or becomes the focus of the local Baron who is more interested in quiet than justice? Core rules, character constructs, and gameplay will be covered at the start of the event. This session is the second of two with a similar setup and cast, but the who, why, what, and how of the mystery is different for both.

Into the Maw

(FangKnight) [18+]
GM: Jim Deeley

You are a FangKnight, reborn as a Vampire through Uncanny Ritual and the blood of one of the Lords of your kind. Sworn to serve the Crown alongside your fellow Fangs in the Amarantha Order, you garrison the mighty Fireholds, fortresses built over the maws of Hell itself, and defend those within against the Monstryn that come from below. Together with your fellow FangKnights of the other Blood Hosts, you form Malices, groups of FangKnights dedicated to the cause. Word has reached your Firehold that a new Hellhole has opened in the Hinterlands, and you are the closest Firehold able to respond to the threat. Your Malice is being dispatched with all the men that can be spared to contain the Monstryn escaping the Hellhole and stop them from ravaging the countryside. Come try out the new game from the team at Lostlorn Games and the Mind of Mark Rein-Hagen, creator of the World of Darkness.

Mystery at Makaros Hold

(FangKnight) [18+]
GM: Jim Deeley

You are a FangKnight, reborn as a Vampire through Uncanny Ritual and the blood of one of the Lords of your kind. Sworn to serve the Crown alongside your fellow Fangs in the Amarantha Order, you garrison the mighty Fireholds, fortresses built over the maws of Hell itself, and defend those within against the Monstryn that come from below. Together with your fellow FangKnights of the other Blood Hosts, you form Malices, groups of FangKnights dedicated to the cause. This Night, your Fanglord bids you to make the journey to the ancient Makaros Firehold, which was supposed to have sent a long overdue supply train. Uncertain of the cause of the delay, your Malice is dispatched with a small force to investigate. Come try out the new game from the team at Lostlorn Games and the Mind of Mark Rein-Hagen, creator of the World of Darkness.

Shifting Seas

(Call of Cthulhu: Modern D20) [13+]
GM: Mike Holland

The “Northern Lights” recent hydropower project is behind schedule, over budget, and its time to find out why.

Pathfinder Society

GM Organizer: Joe Mathos

Arguably the most successful organized play community, the Pathfinder Society has had a strong presence at MarsCon for years. There will be concurrent Pathfinder and Starfinder games running all weekend.

  • PF2 Bounty 1: The Whitefang Wyrm
  • PF Adventure: A Few Flowers More
  • PFS2 1-07: Flooded King’s Court
  • PFS2 Quest #10: The Broken Scales
  • PFS2 Quest (Series 2) #14: The Swordlord’s Challenge
  • PFS2 5-05: The Island of the Vibrant Dead
  • PFS2 5-07: Sewer Dragon Crisis
  • PFS2 Quest (Series 2) #15: In the Footsteps of Horror
  • PF2 Bounty 18: From Family Lost
  • PFS2 5-04: Equal Exchanges – Necessary Introductions
  • PFS2 Intro 2: United in Purpose
  • PF2 Bounty 19: Grim Tidings
  • PF2 Bounty 13: The Blackwood Abundance
  • PFS2 1-12: Burden of Envy
  • PFS2 5-06: Ukuja, The First Wall
  • PF2 Bounty 14: The Blackwood Truce
  • PFS2 Quest (Series 2) #16: The Winter Queen’s Dollhouse
  • PFS2 5-03: Heidmarch Heist
  • PFS2 Intro: Year of Unfettered Exploration
  • PFS2 Quest #4: Port Peril Pub Crawl
  • PF2 Bounty 20: Burden in Bloodcove
  • PFS2 5-02: The Blackwood Lost
  • PFS2 5-08: Protecting the Firelight
  • PF2 Bounty 21: Against the Unliving
  • SF Bounty 1: The Cantina Job
  • SFS Intro: Year of Fortune’s Fall
  • SF Bounty 2: Test Flight
  • SF Bounty 3: A Green Place
  • SFS 6-06 Tomorrow’s Seekers
  • SF Bounty 4: Poacher’s Prize
  • SF Bounty 6: Songbird Rescue
  • SFS 6-07: Race for the Dustwarren Cup
  • SF Bounty 7: Voyage on the River Between
  • SF One-Shot #4: Before the Storm
  • SFS 6-08: Lost Revelry
  • SF Bounty 8: Lost Dragon’s Legacy
  • SFS 6-09: Ridgerock Rescue
  • SF Bounty 9: Burning Ambitions
  • SF Bounty 10: Those Who Were Taken
  • SFS 6-11: Gifts Ungiven

 

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